May 04, 2007, 03:56 AM // 03:56
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#1
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Academy Page
Join Date: Mar 2007
Location: Ascalon
Guild: Krimzon Knightz [KRIM]
Profession: W/
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`Nerfed` Charrslaying mods from Collector Louise Haup
When did this happen and why did this happen i was really lookin forward to using these +25%dmg to Charr mods on the sword an bow this collector has. I had planned to create the ultimate wpns for GW:EN Charr killing heaven but sometime in the last week or so they got nerfed on me now they are just normal +20%dmg vs. Charr so I really would like to know ...'Why Why Why'
lol i apoligize for the drama but c'mon man was it really necesary to do this???
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May 04, 2007, 04:53 AM // 04:53
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#2
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Lion's Arch Merchant
Join Date: Jun 2005
Profession: Mo/
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Because no +dmg item is greater than 20%. It's called Balance. If they kept those in people would complain there weren't +25% vs undead or vs ogres or vs dwarves or whatever. 20% is the number, and should be enough, deal with it.
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May 04, 2007, 04:56 AM // 04:56
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#3
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Banned
Join Date: Nov 2006
Profession: P/
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There's also the unscruplous types that take advantge of those sort of items. There are many players that don't know about them and pay dearly for it.
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May 04, 2007, 04:57 AM // 04:57
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#5
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Dauntless
Because no +dmg item is greater than 20%. It's called Balance. If they kept those in people would complain there weren't +25% vs undead or vs ogres or vs dwarves or whatever. 20% is the number, and should be enough, deal with it.
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The 25% Charr mod has been around since what, release? Since then, barely anyone has complained about it.
Anyways, it wasn't nerfed, it was balanced. Just like the HoD axe? got balanced, and the 15% FFS got balanced.
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May 04, 2007, 04:57 AM // 04:57
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#6
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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meh, it's only 5%. No big deal if you ask me
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May 04, 2007, 05:13 AM // 05:13
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#7
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Furnace Stoker
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It is about principle. I am still bitter that they nerfed my 15% FFS. You can not tell me it made enough difference in the game to deserve a nerf. Same with this. Seriously ANET...
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May 04, 2007, 05:14 AM // 05:14
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#8
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Academy Page
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Quote:
Originally Posted by Arkantos
The 25% Charr mod has been around since what, release? Since then, barely anyone has complained about it.
Anyways, it wasn't nerfed, it was balanced. Just like the HoD axe? got balanced, and the 15% FFS got balanced.
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So now we save the +25% Mods that we do have and sell them for ridiculously high prices just like the HoD swords, right? That's not balance, it's inflation.
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May 04, 2007, 05:16 AM // 05:16
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#9
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by J.Kougar
So now we save the +25% Mods that we do have and sell them for ridiculously high prices just like the HoD swords, right? That's not balance, it's inflation.
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If ANet could change the HoD axe and 15% FFS then theres no reason why they won't change these eventually.
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May 04, 2007, 05:25 AM // 05:25
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#10
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Academy Page
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This is PvE for crying out loud, the balancing requirements are completely different... the actual outcome is that GW is becoming more bland and dull with every patch. No variety.
Armors became similar. Weapons become similars. Skills become similar.
At this point it's probably best to vote with your feet and skip GW:EN, rather than stick with the bland uniformity that the GW metagame has become.
/rant off
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May 04, 2007, 05:27 AM // 05:27
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#11
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Wilds Pathfinder
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I bet it's down to GW:EN, but you'd figure they'd just balance the game with 25% mods in mind, rather than nerf them. So long as all players have access to the same tools (which actually isn't the case now), balance shouldn't be an issue anyway.
Standardising everything just makes the game duller, if you ask me.
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May 04, 2007, 05:28 AM // 05:28
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#12
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Academy Page
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Quote:
Originally Posted by Arkantos
If ANet could change the HoD axe and 15% FFS then theres no reason why they won't change these eventually.
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"Eventually" being the key word there... and at the rate at which ArenaNet gets around to fixes, corrections, and exploits... lol, maybe, just maybe they'll go back and change the current +25 ones ...but I wouldn't expect to see it happen till long after GWEN is released. Many will sell before then, I'm sure. I might even sell some of mine.
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May 04, 2007, 05:39 AM // 05:39
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#13
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Mentalist Ellie
There's also the unscruplous types that take advantge of those sort of items. There are many players that don't know about them and pay dearly for it.
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Theese items were EASILY abvaiable (i am talking 5 minutes work, oh noes) for anyone using standart game mechanics. You cant blame anyone for existance of people who have too much money and no knowledge of game.
which, ironically, this change ... changed. its not avaiable for everyone anymore and those few who have some actually can make anyone pay dearly. I dont call THIS ballance.
Its hod sword all over again, except, 15% axe and hod sword actually proble PvP ballance, 25% vs charr breaks nothing ... it actually makes you suck a bit since your weapon has now one less mod.
wts charrslaying sword pommel, 100k+ectoes (oh noes).
---
most important fact is that theese upgrades were never popular and were only thingie for weapon collectors. maybe 20% was not enough, hell, reall easy to get 25% was not enough to make pugs require it.
Last edited by zwei2stein; May 04, 2007 at 05:48 AM // 05:48..
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May 04, 2007, 06:06 AM // 06:06
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#14
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Thinking about it though, does certain weapon get carried over to GW 2 (the Charr are a playable race)? If they do this mod would cause an unfair advantage. Otherwise I would say keep it special to the prophecies campaign, since there is a need for certain unique stuff there.
Last edited by sindex; May 04, 2007 at 06:09 AM // 06:09..
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May 04, 2007, 06:08 AM // 06:08
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#15
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Hall Hero
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Just balancing things out. No complaints here.
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May 04, 2007, 06:56 AM // 06:56
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#16
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Weapons don't get carried over to GW2. Only a record of your acheivements.
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May 04, 2007, 07:27 AM // 07:27
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#17
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Frost Gate Guardian
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From Guildwiki, 19th of April 2007:
All new and previously existing Ascalon Longbows and Ascalon Razors from collector Louise Haup have been nerfed from +25% (vs. Charr) to the normal max damage +20% (vs. Charr). It is still possible to salvage these mods. Mods that were salvaged from previously existing Ascalon Longbows and Ascalon Razors are still +25% vs. Charr.
uhmmm seems they forgot a bit :P :P
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May 04, 2007, 07:57 AM // 07:57
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#18
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Quote:
Originally Posted by Haggard
Weapons don't get carried over to GW2. Only a record of your acheivements.
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So that was cleared up by A-net to what PC gamer stated?
Quote:
Originally Posted by PC Gamer
For example, special weapons you earned in Guild Wars 1 may be in a display case in your Hall of Monuments, and your Guild Wars 2 character will be able to take them out and use them.
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Please correct me if I have been misguided.
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May 04, 2007, 08:23 AM // 08:23
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#19
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Wilds Pathfinder
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well all ill say is, dont be stupid enough to buy these inflated 25% mods, because you can bet your bottom dollar they will get changed.. as been said.. balance is the new word for nerf..
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May 04, 2007, 09:15 AM // 09:15
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#20
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Banned
Join Date: Nov 2006
Profession: P/
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Quote:
Originally Posted by zwei2stein
Theese items were EASILY abvaiable (i am talking 5 minutes work, oh noes) for anyone using standart game mechanics. You cant blame anyone for existance of people who have too much money and no knowledge of game.
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How would someone who only has Factions and/or Nightfall obtain one then? Don't equate knowledge or too much money with availability.
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